Full Thrust

Full Thrust is a versatile combat game that uses any miniatures or background. Written by Jon Tuffley from Ground Zero Games the rules are free to play and can be used with any miniatures of setting.

Fighters - yes

Campaign - yes

Fleet customization - yes

Design system - yes

Boarding - no

Fog of war - yes

Generic - yes

Movement - measured

Scale - squadron

Complexity - intermediate

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Introduction to Full Thrust Project Continuum
Full Thrust
12 min read

Introduction to Full Thrust Project Continuum

A broad systems-heavy version built to model many different science fiction settings.

Introduction to Fleet Book: Volume 2
Full Thrust
5 min read

Introduction to Fleet Book: Volume 2

The alien Fleet Book, covering Kra Vak, Sa Vasku, Phalons, and their ship systems.

Introduction to Fleet Book: Volume 1
Full Thrust
7 min read

Introduction to Fleet Book: Volume 1

Fleet Book Volume 1 tightens ship design and gives the main human fleets proper SSDs.

Introduction to Full Thrust Cross Dimensions
Full Thrust
7 min read

Introduction to Full Thrust Cross Dimensions

A later consolidation that keeps close to the old Full Thrust style while smoothing play.

Introduction to Full Thrust Remixed
Full Thrust
7 min read

Introduction to Full Thrust Remixed

A single-volume rewrite that collects Second Edition, More Thrust, and Fleet Book Volume 1 rules.

Introduction to Full Thrust Light
Full Thrust
6 min read

Introduction to Full Thrust Light

A compact starter version based on Fleet Book Volume 1 and aimed at new players.

Introduction to Full Thrust Warlords Edition
Full Thrust
7 min read

Introduction to Full Thrust Warlords Edition

A club-tested house rules version shaped by long campaign play and local preferences.

Introduction to More Thrust
Full Thrust
7 min read

Introduction to More Thrust

The 1994 companion that adds missiles, fighters, aliens, and several useful optional rules.

Introduction to Full Thrust Second Edition
Full Thrust
7 min read

Introduction to Full Thrust Second Edition

The main 1992 rulebook, with movement, weapons, ship design, scenarios, and campaign notes.

Introduction to Full Thrust First Edition
Full Thrust
5 min read

Introduction to Full Thrust First Edition

The photocopied starting point for Full Thrust, with the core ideas already visible.

Full Thrust NAC Gallery
Full Thrust
1 min read

Full Thrust NAC Gallery

Full Thrust Gallery